Fire Attacker
Northern Shaolin: long stance, straight punches, high kicks.
High damage, burning, explosions.
- Combustion
- Agni Blaze, Agni Rain, Maholka
- Lightning
- Chain Lightning, Indrazala, Vajra
- Redirection
- Heat Absorb
For five minutes you become all four elements at once: more damage, every resistance, a shield, and you can fly.
Rain of Life now falls on every party member, and water ribbons curve, coil and spin.
Anti-aliasing, bloom, sun shadows, per-pixel light and ambient occlusion.
Hold Space to rise on the Wind cloud or in Avatar mode. The client is now 64-bit only.
Every player is a bender. Weapons are gone, the money is Gold, and items have no tribe limits.
Zone 2, the river kingdom in the karst. Walk there across the border. Accounts now hold four characters.
Your first element is your faction for life. No element beats another; Fire opposes Water, Earth opposes Wind.
Northern Shaolin: long stance, straight punches, high kicks.
High damage, burning, explosions.
Hung Gar: the lowest, widest stance. Stomps and pushes.
High defence and HP, stuns, shields, pulls enemies in.
Tai Chi: soft, circular, flowing.
Party healing, slows, holds, drains TP.
Baguazhang: always moving in circles.
Speed, light area damage, sleep, illusion, spirits, flight.
Where the four elements meet. A round plaza, a ring road, and an element town at each compass point.
A river kingdom among misty limestone spires. Turquoise lake, wooden bridge, autumn trees. Home of Wind.
From level 100, rise up to 4 m. Melee monsters can't reach you.
Wind benders don't grow wings. They ride a cloud.
Ride a Fire, Wind or other element elephant.
Rain, snow, heat, dust and gales. Your element gets +2%.
Sun and moon shadows, glowing effects, a new 64-bit engine.
Party buffs, ashrams, player shops, element merchants.